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40k prescience and witchfire
40k prescience and witchfire





But let's not totally exaggerate every problem. It's clearly not - Thousand Sons desperately need better options. Otherwise known as 5/6 of the time it already fails you'd be fine. If you had to roll every time you wanted to cast a power, that would be different), Deny the Witch wouldn't lower the probability below 3% (assuming your maths is correct). Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Psykers can make Snap Shots in the Psychic phase with witchfire powers in. I understand that for this does not affect rolls of 1 (all rolls of 1 always fail to hit). witchfire power must roll To Hit, unless it is has the Blast special rule, in which case it scatters as described in the Blast special rule, or it is a Template weapon, which hit automatically. Furthermore, even if we did use every single probability you just listed (rolling the power is hardly something to consider at this stage, as you'll know from deployment onwards. Prescience (Warp Charge 7): Pick a friendly Chaos Marine unit within 18' that unit adds 1 to their hit rolls (shooting and close combat) until the next psychic phase. If you replace the power with a S8 Ap1 Beam Assault 1 gun, the odds of killing the tank outright still suck. To be fair, you're taking a rather lopsided view of it. Handy to have on a Witchfire battery type Character just to help cover any duff rolls, or to try and fish for a Super Smite. It’s fine, these powers are generally low enough in WC that your +1 should help cover any lower rolls in the first place though. decent 1-Executioner focussed witchfire means were off to a bad start already. I find psychic powers suck against vehicles. Reroll a Psychic Test made for a Smite or Witchfire power once per phase. Primaris: Guide medium range version of prescience and works in combat too. If it's a tank he has to roll 6 to prevent it so it's not that bad.Īnd you use a power on a difficult target to begin with. The Dark Hereticus have their own Psychic Disciplines to call on let’s take a look at them and see how they stack-up Chaos has some really great powers and also the biggest pool to choose from (so far) depending on your list and how you want to.

40k prescience and witchfire

If you throw in Deny the witch, it makes killing a simple tank nearly impossible. Considering starting a narrative, online campaign and planning on using the Witchfire Trilogy. That's just under 4% chance, and that is without Deny the Witch.

40k prescience and witchfire

Then I have to cast it without perils(11/12), which will KILL my sorcerer, with no saves of any kind. Prescience gives +1 to hit for a friendly unit within 18, and Infernal Gaze is a witchfire power that lets you do mortal wounds for every 4+ on 3D6 (or 6D6 if. My Thousand sons have Doombolt against their Catacomb Command Barge. With so many rolls, to gain the ability to do nothing, would one less be terrible?Ĭase in point, when I play against Necrons. It just seems like Runes of Warding, or Shadow in the Warp, or Runic Weapon, or any other passive anti psycher equipment should count as your attempt to dispell the power, why do they also get to Deny the witch too? This could be solved by not allowing deny the witch against witchfires.







40k prescience and witchfire